![]() ![]() ![]() As the story progresses, however, Frey will unlock hugely different magical powers, allowing her to blend elemental attacks, sword-play, and good, old, fashioned Kung-Fucking-Fu. It has to be said that, initially, the combat is pretty boring, and the player will be hard-pushed to feel engaged in the early going. But the elements of Luminous’ title that do shine through are frustratingly juxtaposed with a model that feels anachronistic, especially given the powerful, ninth-generation technology at play and the rare “blank canvas” provided by a fresh, new IP. Anyone looking for an open-world checklist, packed out with boxes to tick and checklists to complete, is going to have a suitably great time with Forspoken. To be clear, this isn’t to say that Forspoken’s open-world template is inherently bad. Perhaps the one true unique activity lies in the finding and befriending of a party of magical feline familiars, that will then visit Frey at refuges dotted throughout Athia. While Forspoken‘s world is undoubtedly fun to traverse, (thanks wholly to Frey’s magical parkour abilities), the “Riddler Trophy” approach feels out-of-step with the possibilities provided by the title’s story, characters, themes, and combat. This design methodology in itself, hangs over Forspoken as something of an albatross, hampering its very potential by marrying it to an aging format. ![]()
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